Village (2024)

Not to be confused with Village & Pillage.

This article is about the generated structure. For the mobs that inhabit villages, see Villager. For the upcoming novel, see Minecraft: The Village.

A village is a group or complex of buildings and other structures that generate naturally in the Overworld. A village is inhabited by villagers, as people, cats, as pets, iron golems, for defense, passive livestock mobs, for farms, occasional zombie villagers, and wandering traders with their trader llamas. A village is a source of resources to the player, obtained from trading, loot chests, and other materials found in the village. Villages are also a target of raid attacks by illagers when a player walks into a village with the Bad Omen effect.

Contents

  • 1 Generation
  • 2 Events
    • 2.1 Raids
    • 2.2 Zombie sieges
  • 3 Structure
    • 3.1 Buildings
    • 3.2 Paths
    • 3.3 Loot
  • 4 Abandoned villages
  • 5 Mechanics
    • 5.1 Java Edition
    • 5.2 Bedrock Edition
    • 5.3 Gathering site
    • 5.4 Job site blocks
  • 6 History
  • 7 Issues
  • 8 Trivia
  • 9 Gallery
    • 9.1 MINECON Earth 2018
    • 9.2 Pre–Village and Pillage
    • 9.3 Bedrock Edition
    • 9.4 Odd generation
      • 9.4.1 Pre–Village and Pillage
  • 10 References

Generation[]

Village (1)
Village (2)
Village (3)
Village (4)

Villages generate naturally in plains, savanna, taiga, meadows, snowy plains, and desert biomes. In Bedrock Edition, they also generate in snowy taiga and sunflower plains biomes. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. The buildings and wood depend on the biome the village is in. If the meeting point does not generate in one of the above biomes, the village defaults to plains style.

The following table shows the village styles corresponding to different biomes.

Village styleBiome
DesertDesert
PlainsPlains
Sunflower plains[BE only]
Meadow
Any other not listed here[note 1]
SavannaSavanna
SnowySnowy plains
TaigaTaiga
Snowy taiga[BE only]
  1. If generated through mods, data packs or behavior packs

The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers.

If a building or pathway generates over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. These platforms do not generate beside cliffs or over the void; rather, they generate on the lowest blocks. Platforms can be clearly seen when a village building generates over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill. Village buildings can also generate suddenly on the top of a windswept hills while the other buildings are at the bottom of the windswept hills. This happens often in savanna villages.

Some villages generate as abandoned; see § Abandoned villages below.

Villages are slightly more common in Bedrock Edition than in Java Edition. There is a roughly 12 chance that at least one village is present within 500 blocks of the world spawn point in Java Edition, while this chance is about 23 in Bedrock Edition. This is due to the fact that villages can generate in more biomes in Bedrock Edition, as well as being closer to each other within an eligible biome.

Despite the existence of jungle and swamp villagers, there are no swamp or jungle villages in the game.

Upon generation
Village (5)Village (6)Village (7)Village (8)Village (9)Village (10)Village (11)Village (12)
VillagerIron GolemZombie VillagerHorsePigCowSheepCamel
  • Villagers spawn in regular villages only.
  • Iron golems spawn in regular villages only, one spawns near a village meeting point.
  • Zombie villagers spawn in abandoned villages only.
  • Horses, pigs, cows, and sheep spawn in regular villages and abandoned villages.
  • Camels spawn in regular desert villages and abandoned desert villages.[verify]
Periodically
Village (13)Village (14)Village (15)Village (16)
CatWandering TraderTrader LlamaIron Golem
  • Cats spawn naturally inside villages, one for every four beds for a maximum of five.
  • One wandering trader spawns periodically at a village meeting point.
  • Two trader llamas spawn periodically at a village meeting point alongside a wandering trader.
  • In Bedrock Edition, iron golems spawn periodically around the village center if there are at least 10 villagers and 20 beds in a village, for a maximum of two. In Java Edition, they are summoned by a Villager if the villager spawning them has slept.
During events
Village (17)Village (18)Village (19)Village (20)Village (21)Village (22)Village (23)Village (24)
Zombie
[JE only]
Chicken Jockey
[JE only]
PillagerVindicatorEvokerVexRavagerWitch
  • Zombies spawn during zombie sieges. Chicken jockeys spawn rarely during zombie sieges.
  • Pillagers, vindicators, evokers, vexes, ravagers, and witches spawn during raids.
    • Witches also spawn when a villager is struck by lightning within four blocks of the bolt.

Events[]

Raids[]

Main article: Raid

A player who kills an illager captain (found in an outpost or a patrol) receives the Bad Omen effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk. Entering a village boundary while the effect is active triggers a raid, in which groups of illagers spawn and attack the village. Killing multiple captains in Java Edition gives the player a higher level of Bad Omen, and the higher the level, the higher the chance for the raiding mobs to wield enchanted weapons.

Zombie sieges[]

Main article: Zombie siege

Village (25)

This feature is exclusive to Java Edition.

Zombie sieges are in-game events where many zombies spawn in a village, regardless of how well lit or walled off a village is. They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds. There is no indication of a zombie siege happening except for an unusually high number of zombies.

Structure[]

For the technical details behind village structures, see Village/Structure. For the blueprints of village structures, see Village/Structure/Blueprints. For structures prior to Village & Pillage, see Village/Structure (old). For blueprints of structures prior to Village & Pillage, see Village/Structure (old)/Blueprints.

Village (26)
Village (27)

Buildings[]

The number of buildings making up a village can vary, and not every village consists of all building types at once. Apart from the meeting point, which is unique and systematic, the number of buildings of each type is randomly generated and increased in superflat[Java Edition only] worlds. More than one meeting point can generate in superflat worlds. The number of lamp posts and decorative structures (hay bales, melon patch, pumpkin patch, farms, snow and ice patches) has no restriction, as they are generated where no other buildings can be placed. These structures could have functions, and could be of great use to the player. Paths are found between the buildings of the village and often extend beyond them.

Structures are chosen randomly from a pool of possible buildings. No one building has a greater chance to appear than another.

The full list of the village house blueprints can be accessed by going here.

Architecture style, and blocks making up the village structures, vary according to village type. Not every building can generate in a single village, although some blocks can be found in any village, such as job site blocks and food items. Buildings have different probabilities of generating, depending on village type; for example, a weaponsmith shop is more likely to appear in a Taiga village than other villages.

In Bedrock Edition, villages don't generate with expected structures; for example, a fletcher house doesn't appear in a plains village and a stone mason house doesn't appear in a savanna village.[1]

Paths[]

Village (28)

Villages generate paths between the buildings and extending outside of the village. Village paths generate at the level of existing terrain, potentially going up steep hills or down ravines without regard for whether an entity could actually traverse the path. Paths do not go below sea level and replace only grass blocks (with air above), water, lava, sand, sandstone, and red sandstone; all other blocks are ignored and the blocks underneath are considered for replacement instead. Villagers use these paths to travel across the village.

In plains, savanna, taiga, and snowy villages, paths are comprised of dirt paths and grass. Savanna villages also generate farmland and crops in some paths. Dirt paths that generate over water are replaced by the village style's planks type. Desert villages generate with smooth sandstone paths.

In Buffet worlds with cave generation, paths may generate on a separate layer from the rest of the buildings. In floating island generation, paths may not generate at all.

Trees, lamp posts, and other decorative structures can generate in the middle of paths as obstructions.[2]

Loot

Main article: Village/Loot

[edit]

Abandoned villages[]

Village (29)

A village has a 2% chance of generating as an abandoned village (also known as zombie village).

Village (30)

In an abandoned village, all generated villagers are instead zombie villagers, and all doors and torches are missing. The zombie villagers do not despawn, but have no resistance to sunlight. The zombie villagers spawned inside these villages behave similar to drowned as they stay in the shade even when a player or villager are nearby, only coming out when the sun has set. In abandoned villages, most cobblestone blocks are replaced by mossy cobblestone, random blocks (particularly wood) are replaced by cobwebs, and all glass panes(besides those of the church) are replaced by brown stained glass panes to represent dirty glass. The job blocks, crops and interiors are mostly left intact. Abandoned villages also spawn stray cats, as well as the usual village livestock, but they do not spawn iron golems. The amount of buildings in an abandoned village can be slightly more than a normal village.

Mechanics[]

Main article: Village mechanics

Java Edition[]

A subchunk is a "village center" if it contains at least one claimed bed, bell, or job site block. The 26 subchunks in a 3×3×3 cube around such a subchunk are also considered part of a village.

Villages as a whole have no defined "center", "size", or "radius", it's all based on proximity to any "village center" subchunk.

Bedrock Edition[]

A village always consists of at least one acceptable bed and one villager. Rarely, a village structure can generate without beds, thus not qualifying as a village. Upon creation, a village center is defined as a bed claimed by the first villager (a village leader), or the gathering site block (a bell), and the village's size is the greater of 32 blocks or the distance to the furthest bed from the center. Any villager, village golem, siege-spawned zombie, or raid-spawned illagers can pathfind back into the village if they find themselves farther than that many blocks from the center.

Villages are established by the number of valid beds in the village.

The maximum population of a village is the number of valid beds. If the population drops below that point (due to death or removal), but there are at least two villagers left who can reach each other, the villagers mate and breed until the population is at the maximum.

In Bedrock Edition, a village is created when at least one villager links to one bed. The village continues to exist as long as one of its villagers remains linked to one of its beds. If all beds are unlinked (by being destroyed, by players sleeping in them, or by villagers failing to pathfind to them), then the village ceases to exist. When this happens the villagers lose all links to job site blocks and bells, and cannot use them.

When the first villager links to a bed a village of size 65×25×65 blocks is created, centered on the pillow of that bed. The boundaries, and consequently the center (which is important because it defines where cats and iron golems can spawn), may change as other villagers link or unlink from point of interest (POI) blocks. When the boundaries change the center usually shifts to the location of POI block near the midpoint between the farthest out POI in each direction. In naturally generated villages there is usually a bell near the village center, but aside from that bells have no special role distinct from other POI in how the game defines and manages the village center and boundaries.

Gathering site[]

Villages have gathering sites where villagers may mingle. A gathering site is defined as a bell located within the village boundary. A wandering trader may spawn at a gathering site, accompanied by trader llamas. A villager will also ring the bell when a raid starts.

Job site blocks[]

Job site blocks are blocks such as grindstones, smithing tables, and lecterns, which are used by villagers. Villagers with the corresponding professions spend their time in front of their job site block, except for nitwits, baby villagers and unemployed villagers (villagers without profession overlays). Upon claiming a job site block, green particles appear above both the villager and the job site block, and the villager takes up the profession of the job site block if unemployed. Villagers that have already been traded with can claim only job site blocks related to their profession. Employed villagers that are not linked to a job site block are unable to restock their trades. Villagers cannot link to a job site block that has already been claimed by another villager. There are thirteen job site blocks in the game, each linking to their respective villager profession.

History[]

February 21, 2010NPC villages and "monster towns" are mentioned.
July 1, 2011A picture of villages was released by Notch before Beta 1.8 was released. In the early screenshot, villages were partly made of moss stone.
July 13, 2011An early interview with Notch discussed his plans for the village.
August 10, 2011Notch originally worked on villages by himself, but eventually gave the task to Jeb, so that he could work on other things.
August 11, 2011Jeb has said that during early tests of villages, the lava in a blacksmith often set the village on fire.
August 26, 2011Villages were shown to the public during the PAX 2011 demo, including the interiors.
Java Edition Beta
1.8Pre-releaseAdded villages, which only generated in plains and desert biomes.
They were originally intended to be populated with pigmen.[3]
Java Edition
1.0.0Beta 1.9 PrereleaseVillagers have been added to villages. They have 'TESTIFICATE' written above their heads.
1.112w01aAdded superflat, allowing bigger villages.
Blacksmith buildings in villages now hold chests with loot.
1.2.112w07aVillagers now repopulate villages based on how many houses there are available.
Zombie sieges can now occur once a village has reached a certain size.
The player may now add houses to villages, provided they are enclosed with a roof and wooden door.
12w08aLarger villages now spawn iron golems to defend them.
1.3.112w21aDesert villages are now made of sandstone instead of wood and cobblestone.
1.4.212w32aVillages now track the "popularity" of individual players by username.
12w36aPotatoes and carrots can now be found in villages.
1.513w03aChanges to water-block generation now make wells proper infinite water sources.
13w06aThe lamppost glitch in villages has been fixed.
1.7.213w36aAdded the savanna biome, which villages can now generate in.
1.814w03aGravel roads in villages now have cobblestone underneath, to prevent them from collapsing into caves.
14w04aDoors are now added to the closest village.
14w25aZombie sieges have been re-implemented.
14w30aWells in desert villages are now made of sandstone instead of cobblestone.
1.915w31aFarms now include beetroot crops.
1.1016w20aVillage structures are no longer restricted by biome boundaries, meaning that a village that starts in a valid biome can now spread into an adjacent invalid biome.
Villages now generate in taiga biomes (but not their variants), and are made of spruce wood.
As a result of the above two reasons, the amount of villages that generate has been greatly increased.[4]
Savanna villages are now made of acacia wood rather than oak. Acacia logs replace cobblestone in all structures except churches.
Paths no longer generate below sea level, and they are made with different material depending on the existing terrain.
Grass paths now generate rather than gravel paths, when generated on grass blocks.
Paths made of planks now generate over water and lava to form bridges.
Villages now have a 2% chance of generating as an abandoned village, which are inhabited only by zombie villagers, and generate without any doors or torches.
16w21aBlacksmiths now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts.
pre1Zombie villagers generated in zombie villages no longer despawn.
Wooden fences are now substituted with the correct wood type for the biome.
Paths no longer replace most blocks, instead considering the blocks underneath, preventing them from generating in treetops or bridging ravines.
1.1418w47aAdded raids, in which groups of illagers attack villages after a player kills an illager patrol leader then enters a village.
November 28, 2018A hotfix for all 1.14 snapshots is released, updating the main menu with a panorama of the new villages.
18w48aUpdated the plains village look, and removed its zombie village accordingly.
18w49aAdded snowy tundra villages.
Updated the savanna village look, and removed its zombie village accordingly.
18w50aUpdated the taiga and desert village looks, and removed their zombie villages accordingly.
19w04aRe-added zombie villages in desert and taiga biomes.
19w06aImproved village blacksmith building generation to prevent them from catching on fire from lava inside them.
19w07aRe-added zombie villages in plains and savanna biomes.
Added snowy tundra zombie villages.
19w08aVillages now spawn with at least one iron golem.
19w11aVillage detection is now based on beds, job sites, and meeting points instead of doors.
1.14.1Pre-Release 1Many structures are tweaked to have better lighting.
1.16Pre-release 2"Jellie" cats now spawn naturally in villages.
1.1720w45aDue to normal and water cauldrons have been split into different blocks, cauldron no longer generate in villages. Instead, water cauldron will generate.
1.18experimental snapshot 3Villages now generate in meadows.
21w40aVillages now generate slightly more spread out.
1.20
(Experimental)
22w42aCamels now generate in desert villages.
Pocket Edition Alpha
v0.9.0build 1Added villages. They generate with gravel, wooden or sandstone bridges.
build 2Desert villages are now made of sandstone.
build 4Villages are now rare.
build 7Villages are now more common.
v0.11.0build 1Grass path blocks now replace gravel paths in villages.
v0.12.1build 1Larger villages now spawn iron golems to defend them.
build 8Farms now include beetroot crops.
v0.14.0build 3The door-to-villager ratio in villages has been increased (was previously 1:1).
v0.15.0build 1Added savanna and taiga village variants.
Villages can now generate in cold taiga and ice plains biomes. Buildings are made out of spruce wood like taiga villages.
Villages now have a 2% chance of generating as zombie villages. Buildings in zombie villages include cobweb and moss stone.
v0.16.0?Farms no longer generate crops in ice plains and cold taiga villages.
v0.16.2Chests can now generate inside large houses in ice plains and cold taiga villages containing farming supplies.
Bedrock Edition
1.8.0beta 1.8.0.8Cats now spawn in villages.
1.10.0beta 1.10.0.3Updated the look of plains, desert, savanna, taiga, snowy tundra, and snowy taiga villages.
Taiga villages are now more common.
Villages are now set by the number of beds in the village instead of doors.
Villages now have gathering sites in which a wandering trader can appear.
Villages now have job sites where villagers go to work.
Removed zombie villages.[verify]
1.11.0beta 1.11.0.1Villages now always spawn at least one iron golem.
Changed some structures; plains tannery now include a single cauldron, some poorly lit areas have torches, lava is no longer a fire hazard, added floors in some floorless houses.
Changed village generation by rebalancing the number of houses (buildings with beds) and job sites (buildings with job site blocks). Sand now also has sandstone support below.
Plains farms and plains toolsmith houses can now generate in new plains villages.
Animals now spawn in the village stables, animal pens, shepherd houses, and butcher houses.
Added chest loot to non-plains village variants.
Added raids, in which groups of illagers attack villages.
beta 1.11.0.3Players with bad omen now trigger a raid when in villages.
1.13.0beta 1.13.0.9Re-added zombie villages.
1.17.30beta 1.17.30.22The chances of a village being abandoned have been reduced to 2%.
1.17.40beta 1.17.40.20Villages now generate in meadows.
1.18.0beta 1.18.0.22Village buildings carve out less terrain around them on generation.
1.20.0
(Experimental)
beta 1.19.50.21Camels now generate in desert villages.
Legacy Console Edition
TU5CU1 1.0 Patch 11.0.1Added villages.
TU9Blacksmith buildings in villages now hold chests with loot.
TU14 1.04 Added desert villages.
???Wells in desert villages are now made of sandstone instead of cobblestone.
TU31CU19 1.22 Patch 3Savanna biome added, which villages can now generate in.
Gravel roads in villages now have cobblestone underneath, to prevent them from collapsing into caves.
TU43CU33 1.36 Patch 13Villages can now generate in cold taiga and ice plains biomes, constructed with spruce wood.
Villages now generate with grass paths instead of gravel.
Villages in savanna biomes now generate with acacia wood.
TU46CU36 1.38 Patch 15Villages now generate naturally in the taiga biome.
TU58CU49 1.60 Patch 281.0.8Villages generated in the desert or the savanna biome now replace the most sandstone/acacia wood with cobblestone.
TU60CU51 1.64 Patch 301.0.11Villages now generate naturally in cold taiga and snow plains biomes generating with spruce wood.
Desert villages no longer generate with cobblestone, including blacksmith and church buildings.
Tables in villages now have brown carpet instead of a pressure plate.
1.91 Added raids, in which groups of illagers attack villages after a player kills an illager patrol leader then enters a village.
Updated the look of plains, desert, savanna, taiga, snowy tundra, and snowy taiga villages.
Village detection is now based on beds, job sites, and meeting points instead of doors.
New Nintendo 3DS Edition
0.1.0Added villages.

Issues[]

Issues relating to "Village" are maintained on the bug tracker. Report issues there.

Trivia[]

Village (31)
  • According to Jeb, originally they wanted a system for a village to expand in population if the player improves it. But they found that it was computationally expensive to evaluate what constituted a house, so to make it simple, they decided that a door with an inside and outside counts as a house; however, the house was later changed to beds.[5]
  • Prior to Village and Pillage, the farms in villages would avoid overhanging by filling in the area below them with dirt when they spawned. When a farm overhangs a ravine, a tall rectangular dirt structure generates underneath. Buildings would fill the area below them with cobblestone, often resulting in the same behavior.
  • Occasionally, surface ravines generate through villages, causing missing pathways or even entire buildings sunken into the ravine. This also applies to cave entrances and other surface oddities.
  • In rare cases, players can find a tiny village consisting of one house, or even just one job site-building (a building with job site blocks) without any houses (building with beds), causing the village to not spawn any villagers.
  • The plains village is the only type of village with much of its architecture resembling its old counterpart prior to Village & Pillage.
  • In Java Edition, village paths generated as dirt paths only on grass blocks and used gravel in other cases. This is no longer the case due to a bug.[6]
  • Because of the relatively large amount of biomes, a village house designed for one a particular biome might be located on the border of two biomes.

Gallery[]

  • Village (32)

    A taiga house image tweeted by LadyAgnes.

  • Village (33)

    A taiga farm image tweeted by LadyAgnes.

  • Village (34)

    Another image of a village tweeted by LadyAgnes.[7]

  • Village (35)

    A screenshot of part of the Java Edition 1.14 main menu panorama.

  • Village (36)

    An igloo structure that generated in a snowy plains village.

  • Village (37)

    A snowy plains village.

  • Village (38)

    A plains village well.

  • Village (39)

    A village farm beside multiple houses.

  • Village (40)

    Two taiga villages generated right next to each other.

  • Village (41)

    A plains village generated in the snowy plains.

  • Village (42)

    Villagers mingling about an iron golem.

  • Village (43)

    A desert village mixed with a jungle biome.

  • Village (44)

    2 villages close to each other on superflat world.

  • Village (45)

    Village in plains biome.

  • Village (46)

    Abandoned village during the day. Multiple zombie villagers can be seen burning.

  • Village (47)

    Pillager outpost, which generated too close to village.

  • Village (48)

    Desert pyramid, swamp hut and village close to each other.

  • Village (49)

    3 villages generated in close proximity in plains biome.

  • Village (50)

    A preset for Coastal Village (Bedrock Edition only).

  • Village (51)

    A squid in a farm village.

  • Village (52)

    A village generated close to the desert pyramid, with a desert well on the left on it.

  • Village (53)

    Two wandering traders in the meeting point at the plains village.

  • Village (54)

    A cartography table at a cartographer house in village.

  • Village (56)

    A cat in a village.

  • Village (57)

    A bee nest generated in a superflat village.

  • Village (58)

    Interior of a plains church.

  • Village (59)

    Snowy plains village reaching to the neighboring savanna. There is also a ruined portal nearby.

  • Village (60)

    Huge village along with the ruined portal, just near the world spawn.

  • Village (61)

    2 desert villages close to each other.

  • Village (62)

    Village and Pillage outpost.

  • Village (63)

    Savanna village located by a river.

  • Village (64)

    Desert temple generated close to the village on the edge of desert biome.

  • Village (65)

    Desert temple generated in village.

  • Village (66)

    Village close to the icebergs.

  • Village (67)

    Big village generated near the jungle biome.

  • Village (68)

    Sunset over a desert with village.

  • Village (69)

    Plains village generated between windswept hills.

  • Village (70)

    Village reaching into windswept hills.

  • Village (71)

    A plains village that invaded the lukewarm ocean biome.

  • Village (72)

    Spider spawner generated right next to the village.

  • Village (73)

    A mountaintop village overlooking a valley.

  • Village (74)

    A savanna village on top of a plateau.

  • Village (75)

    Desert village at night.

  • Village (76)

    Desert village at night.

  • Village (77)

    Desert and plains villages near each other.

  • Village (78)

    Plains village near sunflower plains and flower forest.

  • Village (79)

    A taiga village in an ocean inlet near mountains.

  • Village (80)

    A village in a mountain river valley.

  • Village (81)

    A village on a spit of land surrounded by water surrounded by mountains.

  • Village (82)

    A village on a landbridge connecting two sides of a river valley.

  • Village (83)

    A village on an island.

  • Village (84)

    A taiga village on top of a hill.

  • Village (85)

    Two desert villages separated by water.

  • Village (86)

    A village island and forest island.

  • Village (87)

    The outskirts of a plains village.

  • Village (88)

    A savana village between the mountains and sea.

  • Village (89)

    A player emoting in front of a plains well, showing off the Crocs item.

  • Village (90)

    Artwork of a festival in a snowy village.

  • Village (91)

    Noor at a village forge.[8]

MINECON Earth 2018[]

  • Village (92)

    A desert village overhaul shown in MINECON Earth 2018 for 1.14.

  • Village (93)

    A shepherd's house in a desert village overhaul shown in MINECON Earth 2018 for 1.14.

  • Village (94)

    New house architecture in a desert village overhaul shown in MINECON Earth 2018 for 1.14.

  • Village (95)

    A plains village overhaul shown in MINECON Earth 2018 for 1.14.

  • Village (96)

    A plains village overhaul shown more detailed inside, shown in MINECON Earth 2018 for 1.14.

Pre–Village and Pillage[]

  • Village (97)

    First image of a village.

  • Village (98)

    Second image. A player near two village houses.

  • Village (99)

    Teaser image of a village church.

  • Village (100)

    An extremely large village.

  • Village (101)

    A picture of the village from PAX Prime.

  • Village (102)

    The 13w22a banner, containing a village.

  • Village (103)

    First image of a taiga village.

  • Village (104)

    The four pre-1.14 village types. Clockwise from top right: desert, savanna, taiga, and plains.

  • Village (105)

    A plains village before Village and Pillage.

  • Village (106)

    A village generated in a superflat world.

  • Village (107)

    An extremely small village.

  • Village (108)

    A village generated on water, before plank paths were implemented.

  • Village (109)

    A village generated in a taiga biome.

  • Village (110)

    A savanna abandoned village.

  • Village (111)

    Interior of a library.

  • Village (112)

    Desert village as it looked like before 1.14 update.

  • Village (113)

    An old desert village generated in mesa biome.

  • Village (114)

    Village near the ice spikes biome.

  • Village (115)

    The well structure.

  • Village (116)

    A normal village reaching slighty into a Jungle.

  • Village (117)

    An all-desert normal village.

  • Village (118)

    The church structure.

  • Village (119)

    The lamp structure.

  • Village (120)

    Really small village.

  • Village (121)

    A desert village.

  • Village (122)

    Bats in a village house.

Bedrock Edition[]

  • Village (123)

    First official screenshot of a village generating with dirt path blocks as roads.

  • Village (124)

    A double village.

  • Village (125)

    A village with a wooden bridge beside the world border.

  • Village (126)

    An abandoned village that generated in a cold biome.

  • Village (127)

    A house that was damaged by a creeper explosion.

  • Village (128)

    A preset for Old Mountain View Village (under 1.10 versions only).

  • Village (129)

    A wooden plank bridge in a village.

Odd generation[]

  • Village (130)

    A village that generated along the edge of a windswept hills. Note the house that generated within a cave.

  • Village (131)

    A plains village extending into a swamp.

  • Village (132)

    Village which goes in 3 biomes.

  • Village (133)

    A desert village that generated into a shattered savanna plateau.

  • Village (134)

    Village generated into swamp biome.

  • Village (135)

    Village reaching into 3 biomes (Jungle, Desert and Plains).

  • Village (136)

    Taiga village with most of the buildings located in plains biome.

  • Village (137)

    A plains village generated over the void in a Superflat world.

  • Village (138)

    Taiga village generated in plains biome in new experimental 1.18 snapshot.

  • Village (139)

    Savanna village partially generated in mushroom fields biome.

  • Village (140)

    Desert village partially generated in mushroom fields biome along with some "underwater" ruins.

  • Village (141)

    Village consisting of 2 house types, plains and savanna.

  • Village (142)

    An abandoned village that generated as a floating island.

  • Village (143)

    A village generated in the amplified world type. Notice how some of the buildings are built into the windswept hills, and others on huge cobblestone towers.

  • Village (144)

    Clay blocks generated in village.

  • Village (145)

    A desert village that generated in a windswept savanna biome.

  • Village (146)

    Underground taiga village.

  • Village (147)

    Ocean ruins generated in village.

  • Village (148)

    Tree generated as a part of village house.

  • Village (149)

    Ruined portal in a village.

  • Village (150)

    2 villages generated close together.

  • Village (151)

    A savanna village stretching across 4 different biomes.

  • Village (152)

    A village and an abandoned village generated next to each other.

  • Village (153)

    A village generated in middle of large lake in version 1.20. One of seeds which generated 'sinkhole' at 1.19

  • Village (154)

    Savannah village generated with no buildings or gathering sites.

  • Village (155)

    A village generated in 5 biomes: Forest, Plains, Cherry Grove, Frozen Peaks, and Grove. There is also a ruined portal nearby, visible in the next image.

  • Village (156)

    A second view of that same village generated in 5 biomes, showing the previously mentioned ruined portal.

  • Village (157)

    A badland, mineshaft, and desert village all generating concurrently.

  • Village (158)

    A plains village generating on top of a massive cave opening.

  • Village (159)

    A house with lava in the floor.

  • Village (160)

    A snowy village generating in a plains biome.

Pre–Village and Pillage[]

  • Village (161)

    A village generated too close to a cold biome, causing the water in the farm to freeze and the crops to dry out.

  • Village (162)

    A village generated without buildings.

  • Village (163)

    A village generated at the boundary between a desert and savanna biome. Notice that it is in the style of the plains biome. This is because of the well generated in the river.

  • Village (164)

    A savanna village with failed farm generation, causing water to flow.

  • Village (165)

    A desert temple generated in an abandoned village.

  • Village (166)

    A village farm generated in a cave alongside buried treasure.

  • Village (167)

    A village building sunken into a ravine.

  • Village (168)

    Part of a village generating over the void in a Floating island world.

  • Village (169)

    All 3 path types generated in close proximity.

  • Village (170)

    Half of village was generated before 1.14, and another half generated after it.

References[]

  1. MCPE-100217—Villages don't generate with expected structures.
  2. MC-140460—"Hay bales, trees and light posts can generate on paths"—resolved as "Works As Intended".
  3. "It's very likely the townspeople will be pigmen"@notch (Markus Persson) on X, April 25, 2011
  4. MC-152966—"Increase villages generate in versions after 1.10"—resolved as "Fixed".
  5. "Meet the villagers" – Minecraft.net
  6. MC-147895—Village paths don't generate gravel
  7. "Just found this village when testing, they got their own turtle civilization! ^^"@_LadyAgnes (Agnes Larsson) on X, November 28, 2018
  8. https://www.youtube.com/watch?v=zLON6wZYgsE%7C Minecraft Live is back for 2023!
Village (2024)

FAQs

What is the definition of a village? ›

A village is a small settlement usually found in a rural setting. It is generally larger than a "hamlet" but smaller than a "town." Some geographers specifically define a village as having between 500 and 2,500 inhabitants. In most parts of the world, villages are settlements of people clustered around a central point.

What does being a village mean? ›

A relatively small unincorporated community, similar to a hamlet in New York state, or even a relatively small community within an incorporated city or town, may be termed a village.

What is a village vs. town? ›

A village is a small community in a rural area. A town is a populated area with fixed boundaries and a local government. A city is a large or important town.

What is the other meaning of village? ›

a small residential settlement we stayed in a charming bed-and-breakfast in a lakeside village. hamlets. vills. outposts. bourgs.

What is technically a village? ›

A village is a clustered human settlement or community, larger than a hamlet but smaller than a town with a population typically ranging from a few hundred to a few thousand. Although villages are often located in rural areas, the term urban village is also applied to certain urban neighborhoods.

What makes a place a village? ›

What is a village? To be classified as a village, a settlement must have both a place of worship and a central meeting point. In the past, villages grew as small farming communities, living off the land which they farmed themselves.

What does the village mean in the Bible? ›

"Village" in the Revised Version (British and American) of the New Testament invariably represents the Greek kome, but in 2 Macc 8:6 the Revised Version (British and American) Apocrypha has "village" for chora, lit. "country." See CITY; TOWN.

What is the literal meaning of village? ›

: a settlement usually larger than a hamlet and smaller than a town. b. : an incorporated minor municipality. 2. : the residents of a village.

What is the legal definition of a village? ›

Definition: A village is a small community of houses and buildings where people live and work. In some states, it can also refer to a municipal corporation with a smaller population than a city.

What is the largest village in the United States? ›

Skokie, Illinois
• Land10.06 sq mi (26.07 km2)
• Water0.00 sq mi (0.00 km2) 0%
Population (2020)
• Total67,824
26 more rows

What is the American term for village? ›

Why do Americans say town instead of village? A village, at least here in Ohio, is an incorporated community of less than 2,000 inhabitants. Since there are a lot more towns in Ohio than there are villages, we use the word town much more frequently than we use the word village.

What makes a village not a town? ›

Large town - a large town has a population of 10,000 to 100,000. Town - a town has a population of 1,000 to 10,000. Village - a village is a human settlement or community that is larger than a hamlet but smaller than a town. The population of a village varies; the average population can range in the hundreds.

What defines a village? ›

A village is a human settlement of a small size which is typically situated in a rural location. Broadly, a village tends to have a population of between 500 and 2,500, making it larger than a hamlet but smaller than a town.

What are village people called? ›

People who live in a village are called villagers.

What is a small village called? ›

A hamlet is a human settlement that is smaller than a town or village. This is often simply an informal description of a smaller settlement or possibly a subdivision or satellite entity to a larger settlement.

What is the difference between a city and a village? ›

A village is a small group of settlements, whereas a city is a large and populous settlement. Villages are mainly located in rural areas, but sometimes they can also be found on the outskirts of cities. But cities are urban centres, which are centres of trade and commerce.

What is the official meaning of village? ›

Village Official means the Approving Officer, Administrator or other authorized representative of the Village designated by the Village Council.

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